Tears of a Machine – Digital Talking Books

I was so excited yesterday that I wrote a long, babbling post and buried the lead! Here are the links to get the book files and some free playback software.
Download the ePub with this link: Tears of a Machine ePub. You’ll need software or hardware with support for ePub 3 rich media files, like Readium. You can still read the text with other software but you will not have audio playback synchronized to the text.
Download the DAISY files with this link: Tears of a Machine DAISY. Unzip the files and add them to your DAISY library. You’ll need DAISY playback software or hardware to get the synchronized audio playback while reading. Try Amis for a free option.
 


Making the DAISY Format Book – Part 3

Here we are; the home stretch!

Step 7 Continued – Finishing Up the Editing

In the end, after editing out some errors and tightening up the timing between the paragraphs, the audio version has clocked in at 7 hours and 17 minutes. I’ve listened through word by word and made some minor tweaks to the audio and the text to help them line up a little better, especially around the page marks. It’s not perfect, there’s some stuff I’d like to rework later, but I think it’s ready to be seen and heard.

Step 8 – Export the DAISY Digital Talking Book

TOBI includes a few different options for DAISY output. The most important choice is the format for the audio files. Higher quality files mean a cleaner sound but the book takes up more space, meaning longer download times. Because the audio is just spoken word, I choose to set the sample rate a 22,500 Hz. The reasoning behind this has to do with the Nyquist frequency and physics but suffice to say that the range of the human voice sits pretty well in this frequency band. In fact it’s the sample rate used for AM radio. After setting my MP3 encoding bit rate to 128, a mid-level quality the end result is a DAISY project folder about 200 megabytes in size. Continue Reading


If you can read this, help someone else to read it too.

You’ve seen it in the Tears of a Machine kickstarter project write-up and in the stretch goals, but I’m going to say a little more about the subject of an accessible game manual.
For 13 years I’ve worked at Learning Ally, a non-profit organization that serves students with print disabilities. I’ve gone through dyslexia simulation exercises and teaching sessions about the way that the brain develops to handle written language, all so that I could better understand the challenges that a student with learning differences must face. The simplest way for me to explain it is to imagine that you’re learning algebra but your book is written in a foreign language. You can understand the concepts and the symbols but have to puzzle them out from among the surrounding words, slowly. Bit by bit.
Now, go to your bookshelf or the folder of PDFs on your computer and open up an RPG manual (preferably one of those big 200+ page ones that cost you 50 bucks) and drink in the wall of text. That’s what it is for many people. A wall. Mild dyslexia is almost commonplace; as many as 1 in 5 students could benefit from having access to their school books in alternative formats.  There are imaginative and intelligent people who are held back by how information is delivered and by the stigma of “disability.” With the same information presented in a different format they are just as quick to learn as many others. I want to give them the opportunity to enjoy my game without barriers.
How will I make Tears of a Machine accessible? The DAISY Consortium is an international organization devoted to the same goals of Learning Ally, to remove the barriers of print comprehension from information. They provide an assortment of free and open source tools for the creation of accessible books and audio. Because I have access to the raw text I can use many of these tools to convert it into these formats: Continue Reading